Modding Tutorial and FAQ - Version 0.91 28/7/07
This is a compilation of various things to help you convert, or get your own scratch-made cars into GTR2. It has been compiled by Me (Rictus Grin), and it contains some of my knowledge, and the knowledge of others in the modding community.

So, without further adieu, here it is.

First time users please read...
  • Hex editing

    • Rainscreen and Dirtscreen

    • Changing masks (Specular maps)

    • MoTeC Usage (Analogue/Digital gauges)

    • Backfire Animation

    • Brake Disk Glow

  • Basic Editing

    • Genstring

    • Team editing (.Car file)

    • Custom Championships

    • Changing Drivers suit & Crew uniforms

  • GMT Editing

    • Exporting using the ISI tools

    • Importing using the GMT importer

    • Usable Material Names

  • Wheel Editing

    • Materials

    • Textures

    • Positioning

  • Various Extras

    • Headlights

    • Brakelights

    • Rear "headlights" (Side lights)

    • Reverse lights

    • Shadow

    • Collision

    • Steering wheel

    • Mirrors

    • EXPO Floor

    • Exhaust location

    • Interior driver model

    • Exterior driver model

  • Getting a Basic Car Ingame

    • Brief summary of how to get your car ingame

    • Very little help on 3D Modeling, but resource sites are given

  • Physics

    • Basic introduction to physics

    • Documentation, provided by Bristow